@startuml
sprite $pause_circle_filled [48x48/16] {
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}


!define MATERIAL_PAUSE_CIRCLE_FILLED(_alias) ENTITY(rectangle,black,pause_circle_filled,_alias,MATERIAL PAUSE_CIRCLE_FILLED)
!define MATERIAL_PAUSE_CIRCLE_FILLED(_alias, _label) ENTITY(rectangle,black,pause_circle_filled,_label, _alias,MATERIAL PAUSE_CIRCLE_FILLED)
!define MATERIAL_PAUSE_CIRCLE_FILLED(_alias, _label, _shape) ENTITY(_shape,black,pause_circle_filled,_label, _alias,MATERIAL PAUSE_CIRCLE_FILLED)
!define MATERIAL_PAUSE_CIRCLE_FILLED(_alias, _label, _shape, _color) ENTITY(_shape,_color,pause_circle_filled,_label, _alias,MATERIAL PAUSE_CIRCLE_FILLED)
skinparam folderBackgroundColor<<MATERIAL PAUSE_CIRCLE_FILLED>> White
@enduml